Silicon Dreams review | PC Gamer

Need to know

What is it? Blade Runner’s desk work turned into an intense interrogation game.
Expect to pay: $15/£12.50
Developer: James Patton, Clockwork Bird
Publisher: Clockwork Bird
Reviewed on: GeForce GTX 1650, AMD Ryzen 5 3550H, 8 GB RAM
Multiplayer: No
Out: Now
Link: Official site

Although Blade Runner has inspired three trillion and six movies, games, books, comics, albums, and cereals, only a tiny percentage of them have understood (or even tried to understand) the film. Hurling neon signs and Japanese words around does not constitute telling a cyberpunk story. Here, however, we have a game that not only understands Blade Runner, but thoroughly deserves to be mentioned alongside it. Y’know, like I just did.

The Voight-Kampff test is how blade runners determine whether an individual is human, or a human-seeming android. Silicon Dreams takes the idea of this test, and especially the machine involved in conducting it, and runs with it. It runs hard, it runs fast, and it runs with a hell of a lot of style. 

(Image credit: Clockwork Bird)

Your character is an android created with the sole purpose of running what is for legal reasons absolutely not a Voight-Kampff machine. Silicon Dreams (mostly) consists of a half dozen or so interrogations conducted with this machine. Usually you’ll be speaking with androids, but occasionally with a human. While you will at one point be inevitably tasked with determining whether somebody is human or android, the experience for the most part takes sharp turns into territory you’ll never see coming.

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