World of Warcraft’s roguelike dungeon is being overhauled so that failing to beat it won’t ruin your night



Torghast, Tower of the Damned is one of World of Warcraft’s most ambitious features ever. It’s a sprawling, multi-floor dungeon that’s basically a self-contained roguelike. The layout and enemies change each time you explore it, and as you progress to harder floors you accrue wildly over-powered abilities that can turn you into a demon-slaying badass. It’s a lot of fun—unless you fail to kill the final boss, in which case that 45 minutes of effort is thrown out the window and you have nothing to show for it.

“One of the biggest points of feedback we’ve gotten since the release of Shadowlands was that, while the feeling of becoming this powerful wrecking ball going through Torghast and breaking all the rules is super fun, the flipside is that losing in Torghast is one of the worst experiences ever in World of Warcraft,” game director Ion Hazzikostas said during an interview today. “And that’s a problem. That sucks.”



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